Realtime Subsurface Scattering in Blender 2.56

Here is a test screen of a realtime SSS shader I’m developing for Blender. This screen grab is from the game engine with no post production. Although the method I’m using is not TRUE subsurface scattering (as in, no glow with light behind the ears) it still yields outstanding results.

Surface shader created by me, with collaboration and information from Morten Mikkelsen of NaughtyDog.